Visual Effects

Rendering Mode

  1. Synchronous Rendering (Default Recommended)
    The rendering thread refreshes synchronously with the data thread.
    Advantages: Achieves the lowest data synchronization latency, ensuring high consistency between visuals and data changes for a smoother, more stable visual experience.
    Use Case: Recommended for most users, especially in scenarios requiring high visual accuracy.
  2. Asynchronous Rendering
    The rendering thread refreshes asynchronously from the data thread.
    Advantages: Can achieve higher rendering frame rates, potentially providing smoother visuals on certain devices or in specific scenarios.
    Note: Due to thread desynchronization, there may be brief instances where visuals and data are not aligned.
    Use Case: Suitable for users with high-performance devices or those prioritizing performance who can tolerate minor sync issues.
  • Default Setting: Synchronous Rendering is recommended for most scenarios.

Full-Screen Mode

The software supports two display modes: Borderless Mode and Exclusive Mode. Choose the most suitable mode based on the Low Latency Features displayed on the homepage.
Display ContentRecommended Mode
Low Latency Features: Borderless, ExclusiveUse Borderless Mode (default).
Low Latency Features: Exclusive OnlySwitch to Exclusive Mode and enable Disable FSO on the login page.
No Low Latency Features DisplayedSwitch to Exclusive Mode and enable Disable FSO on the login page.

🧾 Mode Details:

  • Quick startup and window switching with strong compatibility.
  • On devices supporting “Borderless” low-latency features, it delivers smooth, low-latency output.
  • Recommended for most users, especially when both “Borderless” and “Exclusive” are listed under low-latency features.

2. Exclusive Mode

  • Uses D3D11 exclusive full-screen rendering for the lowest output latency, highly synchronized with the host.
  • More suitable for:
    • Older or lower-end graphics cards.
    • Scenarios with performance or compatibility issues in Borderless Mode.
    • Systems only supporting “Exclusive” or showing no low-latency features.
  • ⚠️ When using, enable Disable FSO on the login page for optimal performance.
Regardless of whether you choose Borderless Mode or Exclusive Mode, for the best synchronization and lowest latency, it is strongly recommended to set the host game to “Full-Screen Mode” rather than “Windowed Mode” or “Borderless Mode.”
Why Full-Screen Mode is Key for Synchronization:
  • When the host game is in Full-Screen Mode, the visual effects integrate most naturally with the game, minimizing latency.
  • Running the game in Windowed or Borderless Mode may cause desynchronization or latency between visual rendering and the game display.

What to Do if Visual Rendering is Faster than the Game?
  • If the visual display refreshes ahead of the game, you may notice ghosting, misalignment, or opposite-direction overlaps, requiring synchronization optimization.

How to Determine if Visual Rendering is Faster than the Game?
  1. Slowly move the game camera from left to right.
  2. Observe the Visual Overlay (Visual Window) for lag or trailing effects.
  3. Assess based on the direction of the lag:
    If lag is opposite to the game’s movement direction → Visual rendering is faster.
    If lag is in the same direction as the game’s movement → Visual rendering is slower.
Handling Suggestions:
ScenarioSuggested Action
Rendering Faster than GameLower the rendering frame rate or increase delay frames for better sync.
Rendering Slower than GameIncrease the rendering frame rate or switch the game to “Borderless” to reduce rendering latency.

Rendering GPU & Monitor

The Rendering GPU and Monitor settings are interconnected and must be correctly matched to achieve smooth, stable display performance.
Select the monitor in the “Monitor” setting, and in the “Rendering GPU” setting, choose the graphics card to which that monitor is physically connected.
  1. Significant increase in display latency, causing choppy or sluggish operation.
  2. Display abnormalities such as frozen screens, graphical glitches, or black screens.
  3. Resource allocation errors impacting overall system performance or causing software crashes.
Example:
If your monitor is connected via an HDMI port on the back of the host, and that port is tied to a discrete graphics card (e.g., NVIDIA), then:
Select the monitor in the “Monitor” setting.
Select the NVIDIA graphics card in the “Rendering GPU” setting.
Conversely, if the monitor is connected to a video output on the motherboard, it typically uses the integrated GPU, so the Rendering GPU should also be set to the integrated graphics card.
If you’re unsure which graphics card the monitor is connected to, check the port location:
  1. Motherboard ports (usually higher up) indicate the integrated GPU.
  2. Graphics card ports (typically lower, horizontally mounted in the case) indicate a discrete GPU.

Extended Text

Extended text refers to status information displayed in the top-left corner of the Visual Overlay window. You can adjust this based on personal preferences.

Shortcut Hotkeys

In the settings, you can customize various hotkeys to control the interface quickly via the host’s keyboard. Below are the descriptions and uses of each hotkey:

Settings Interface Hotkey

This hotkey controls when to open the Settings Interface.
  • Default Key: Home
  • After setting, pressing this key on the host opens the Settings Interface (if no prefix hotkey is set).

Player List Hotkey

This hotkey controls when to open the Player List Interface.
  • Default Key: Insert
  • After setting, pressing this key on the host displays current player information (if no prefix hotkey is set).

Prefix Hotkey (Combination Key)

The Prefix Hotkey determines whether a combination key is required, used in conjunction with the Settings Interface or Player List hotkeys.
  • Default Value: None (no prefix key)
  • Functionality:
    • If set to None, pressing the main hotkey (e.g., Home or Insert) triggers the action directly.
    • If set to, e.g., Ctrl, you must press Ctrl + Home or Ctrl + Insert to trigger the action.
  • Supported Prefix Keys: Ctrl, Alt, Shift, etc.

How to Set or Clear Hotkeys

  1. Set Hotkey:
    Click the target hotkey button with the left mouse button, then press the desired key on the keyboard to complete the setup.
  2. Clear Hotkey:
    After clicking the hotkey button with the left mouse button, do not press any key and instead click any non-button area in the interface to clear the hotkey (restore to empty).

Example:

SettingPrefix HotkeyMain HotkeyActual Key Combination
Settings InterfaceNoneHomeHome
Player ListCtrlInsertCtrl + Insert
Settings InterfaceShiftHomeShift + Home

  • Avoid assigning the same hotkey to multiple functions to prevent conflicts.
  • Save the configuration after setting to ensure hotkeys take effect immediately.

Dangerous Player Marking Rules

In any game mode, players meeting any of the following conditions will be automatically marked with a danger color to indicate a high threat level:
  1. In any mode, KDA ≥ 3 or Average damage ≥ 600.
  2. In the current match, Kills ≥ 5 or Damage ≥ 600.
  3. Survival level ≤ 150 or Blacklist Records ≥ 3.
Meeting any of the above conditions will trigger the mark. All thresholds can be customized in the Miscellaneous page.
⚠️ Marked players typically exhibit high combat ability or potential threat, so exercise increased caution.